Tuesday, November 22, 2011

Today I will be adding the viruses (not actual viruses) they are the games villains. They are what the player encounters and has to fight. I hope that this will make the game interesting and challenging.

Sunday, November 13, 2011

Second Questions

Talk about the enviroment What you liked and did not like and importantly state why?
Explain the internet websites and there uses, allocate a minimum of two sentences for each site.
Was there any new information in the game?

Evaluation first draft questions.

List Good Points
List Bad Points
how was it useful?
How was the layout?
Please  list points that need improvement?

Sunday, November 6, 2011

I thought about teaching basic mathematics using Kodu, teaching children how to add and subtract in a fun and interactive environment.I did not decide on this because I wouldn't really know how to begin and the process would be way to difficult with the current time constraints.However untill I thought deeply about the guide to the internet this was really what I wanted to do, however I am glad I gave the Guide to the net more thought.
I also considered teaching children or even ESL students how to spell, using word puzzles to continue exploring an open world environment with characters that you can interact with. I did not decide on this because it simply did not interest me.
One of the other things I thought about teaching was symbols, our world, societies are filled with symbols that we don't know or understand and they are used to influence our opinion and convey messages to us with out words. I thought a game that taught some common symbols which are not fully understood to the gamer playing.

The Final thought at the end of the page, which was actually just there to fill the page I didn't genuinely think about it until I realized that it could be something really fun.

An open world, full of nasty viruses to fight, you see in order to make the game fun and interesting there has to be enemies, something to shoot at and kill, otherwise the gamer would just be putter along and start dialogue with video game characters, that would not be interesting.So I thought about they way people always get viruses shutting down their computers and causing havoc. From their I decided that they really are enemies on the internet, so a game set inside the internet you would have to fight them. It makes a crazy kind of sense.

The player learns from interacting with the environment and its population. People learn from this by opening dialogue from the people that they save from viruses and by travelling through the world and finding different places. My idea is once the gamer discovers a place he should be able to explore it as if it were a town, and the player could talk to the different characters and exploring and reading the signs, like population:110000. It could be really fun. In a way this is an RPG, the idea is simmilar to that of the Fable series, travel around a world, find places and learn about them.

I want to do this because the internet is such a large place that is always growing there is so much out there that people dont know about this would be interesting simply by discovering new and old sites and relaying the information to my audience. This is something that people could really learn from and have fun with.

Thursday, November 3, 2011

platform: Kodu
What do I know? I know about the internet and many websites that are outside common knowledge and I know a lot that are inside common knowledge all of which people know either little about or have been misinformed about.
Format:
Open world environment in which players can learn about the internet sites and the internet itself.  They learn through talking with characters and interacting with the environment.
Player experiences:
The player will have to battle with viruses and destroy objects blocking their pathway, the basic structure of games such as Mass Effect when broken down. Possibly to even protect different parts of the internet, along the way using dialogue and pop ups teaching them the language and jokes, to finally produce an internet savvy player.